HoN 0.2.70 Test Changelogs | Heroes Of Newerth 0.2.70 Test Version Logs

Advertisements:

HoN 0.2.70 Test Client Patch Changelogs | Heroes Of Newerth 0.2.70 Test Version Logs. The next version from Heroes Of Newerth is coming very soon. Fans have lots of expectations from the HoN 1.0.3 patch. As we can see some good changes were made in this HoN test client 0.2.70 patch. The bug fixes and update related to the new heroes is not in this change log but we can clearly see some improvements. The changes mentioned in this test client change log will be implemented in the upcoming patch.

Update: The Heroes Of Newerth 1.0.3 Patch has been released.

HoN Test Client 0.2.70 Change Log:

Taunt
- Cast time removed

Items

Courier
- Will now be attacked by Towers and the Well

Geometer’s Bane
- Grants 0.1sec invulnerability on activation

Hellflower
- Damage increased from 40 to 45

Plated Greaves
- Will no longer apply it’s buff to Wildsoul’s bear

Puzzlebox
- Recipe increased from 1100 to 1250

Shrunken Head
- Added to the tooltip that it cannot be dispelled

Steamstaff
- Price lowered to 800 from 900

Stormspirit
- No longer silences or perplexes, just stuns
* This allows you to queue up orders while under it’s effects

Heroes

- Maliken, Warbeast, and Wildsoul transformations will no longer act stupid when Dark Lady Ults
- Valkyrie Arrow, Devourer Hook, and Voodoo Casks will no longer hit couriers

- Added new Legion Strength hero, Tundra
* Based on Rexxar the Beastmaster from DotA

Accursed
- Fire Shield dispels stuns once again
- Flame Consumption will no longer automatically activate below 400hp. Must be cast manually.
* This means that silences/stuns/etc will prevent Accursed from triggering his ult
- Staff of the Master now lets Accursed use Flame Consumption while silenced

Arachna
- Spiderling will no longer stand there like a dummy if a hero blinked while the projectile was midair

Behemoth
- Initial 200/275/350 Magic damage on the ult is now Superior Magic, meaning it will go through magic immunity

Bubbles
- Shell Surf vision increased from 600 to 800 units and now keeps granting vision if it goes the max distance for 3.34 seconds.
- Fixed a bug with Shell Toss that was resetting the cooldown incorrectly
- Song of the Sea now hits units in fog and invisible units
- Take Cover no longer perplexes
- Kelp Field will no longer deal damage or stun magic immune heroes

Chipper
- Attack time increased from 350ms to 450ms

Corrupted Disciple
- Electric Tide now is now correctly displayed when originating from a position within fog

Deadwood
- Base strength increased from 23 to 25
- Base Armor increased from 2.24 to 2.74
- Creeps will no longer dispel the tree

Engineer
- Fixed the Turret’s attacks eating Nullstone
- Tinker cooldown increased from 15 to 20
- Tinker manacost increased from 25 to 50

Forsaken Archer
- Skeletons will no longer trigger neutrals to use their abilities

Hammerstorm
- Mighty Swing can now be toggled on and off

Hellbringer
- Base armor lowered from 2.4 to 1.4
- Life Void cooldown increased from 7 seconds to 10 seconds

Magmus
- Volcanic Touch now correctly deals damage to Mechanical units

Maliken
- Fixed tooltips
- Possession manacost lowered from 150 to 100

Nymphora
- Number of people taken with her Teleport increased from 0,1,2 to 1,2,3 additional targets per level

Pandamonium
- Slow from missing a Cannonball lowered from 4s to 2s

Pollywog Priest
- Max distance of Jolt lowered by 200

Pyromancer
- Phoenix Wave can now target both units and the ground

Sand Wraith
- Using Manifest no longer kills all active illusions

Soul Reaper
- Added to the ult tooltip to correctly state the cooldown changes to 70s at all levels with it

Soulstealer
- Fixed the “being knocked down” while using an item bug

Succubus
- Fixed a bug causing sleep to sometimes be removed instantly by a creep
- Succubus’ Hold cooldown lowered from 120s at all levels to 120/110/100

Swiftblade
- Base movespeed increased from 300 to 305
- Returned attack no longer triggers responses like Corrupted Disciple’s Static Discharge

Valkyrie
- Javelin will now leave lingering vision if it hits nothing
- Tweaked Prism to correctly hit invulnerable allied heroes

Wildsoul
- Damage when the bear dies now properly goes through immunities
- Updated his tooltip to reflect that he takes damage when his bear dies
- Beardulon abilities reworked very slightly
* Gains Return at level 1
* Gains Entangling Claws at level 2
* Gains Demolish at level 3
* Gains Magic Resist at level 4
- Wild cast time removed, letting him cast it on the run
- Base movespeed while in Bear form increased from 270 to 285

Wretched Hag
- Bat Blast can now target both units and the ground

Zephyr
- Cyclone damage halved against non-hero units

We are expecting the upcoming version on this weekend. The guides of new heroes will be available here. So guys keep playing Heroes Of Newerth and don’t forget to comeback here and check the latest updates of your favorite game here.

Advertisements:

2 Responses to “HoN 0.2.70 Test Changelogs | Heroes Of Newerth 0.2.70 Test Version Logs”


  • =D kewl, and the next hero is going to be admiral proudmore (from the hint “ARGG matey”)but im not quite sure about wat their going to replace with his splash damage thingy (since jerizia has that ability). O well mybe they will remove that ability and give it back to admiral proudmore, and give jerizia sometin else.

    P.S zepher needs to be nerfed !IMO

  • Wild Soul Push Strategy is now buffed.

Leave a Reply



Incoming search terms for the article:

hon test client heroes of newerth test client hon testversion hon test armadon bug hon armadon bug Test Client hon armadon bugged hontestclient hon test patch heroes of newerth test patch test patch heroes of newerth hon test version hon test client changelog hon testclient Test Client heroes of newerth testversion HON hon Test Client Patch armadon hon bug HoN 0 2